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Halo: Reach Developer(s): Publisher(s): Platform(s):, (via backwards compatibility) Release date(s): (Japan) Genre(s): Mode(s):;;;;;; Rating(s):: Mature (M) for Blood and Violence: (D) Ages 17 & up: 16+ (Europe only) ' From the beginning, you know the end.' — Game tagline Halo: Reach is a video game set in the and direct prequel to, depicting the.

It was developed by and published by for the Xbox 360 console. It was announced by during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in,,, and with the exclusion of whose release was a day later. On, Halo: Reach became available on the via backwards compatibility.

Upon the first day of release, Reach grossed over $200 million, surpassing 's record of $170 million. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Synopsis [ ] Backstory [ ] Main article: By the 26th century, humanity has expanded beyond the confines of 's and now inhabits hundreds of worlds in other star systems under the ultimate control of the and the, the Earth government's military and scientific arm. However, colonization did not come without its problems. By the late 25th century, various rebel and secessionist factions commonly known as emerged in the, the UNSC-imposed rule on the outlying worlds. In, the was initiated by the UNSC to counter the threat of an imminent all-out civil war in the Outer Colonies by producing a group of supersoldiers. In, humanity made first contact with a powerful alien hegemony known as the on the distant of.

Following an unfortunate set in motion by the contact at Harvest, the Covenant's deemed humans 'unclean beings' and waged an all-out genocidal campaign with the intent of wiping the human race out of existence. In the years that followed, the technologically superior Covenant swept through the Outer Colonies, systematically wiping out human colonies. Even with the all-encompassing Covenant threat, many human insurgent movements lived on, forcing the UNSC to fight a two-front war.

In, the UNSC initiated another supersoldier project known as the. The SPARTAN-III commandos, while greater in numbers than the SPARTAN-IIs, were created to assault high-value targets en masse, in suicide missions in which they often succeeded, at the cost of entire companies. However, despite their best efforts, humanity could only slow down the Covenant's advance.